COVID OPS - Update 1.5 - refining the sim
COVID OPS » Devlog
Lack of re-infection was a game changer, and several revisions were made to reflect that. One of the two major changes were shortening the time from from 180 days to 30 days. This allowed me to expands how long a day was while still keeping each simulation reasonable in length. The benefit is that there is now more time per day to inspect and manage the people. Another major change was the addition of 90-person and 120-person simulations. This allows for seeing how the virus plays out in denser populations.
Click here to run COVID OPS (runs in browser).
As always, feedback of all kinds is welcomed. Add them in the comments below. Thanks!
Update 1.5 - 6 Apr 2020
Major
- - added ability to choose between 60, 90, and 120 people in the camp
- - changed timeframe from 180 days to 30 days to make the gameplay window better fit the virus lifecycle
Minor
- - made days last longer to allow for more time to act on individual people stats and conditions
- - removed "serious" from endgame chart as it was little more than a mirror of the infected data
- - added shading to mark lockdown periods on the endgame chart
- - Severe and Critical no longer generate daily revenue
- - Severe and Critical come to a standstill until recovered or moved by others
Files
covidops.zip Play in browser
Apr 06, 2020
COVID OPS
Separate. Isolate. Survive.
Status | Released |
Author | LynxJSA |
Genre | Simulation, Educational |
Tags | agk, coronavirus, covid-19, virus |
More posts
- In the Time of Pandemia - another Raph-based simApr 19, 2020
- COVID OPS - the effects of comorbidityApr 04, 2020
- Update 1.1 for Covid Ops now published.Apr 02, 2020
- COVID OPS - a coronavirus simulation gameMar 30, 2020
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